GoodAtSwift develops and operates its own consumer apps. Each one is built end to end — design, development, backend, and launch — and two are live on the App Store today.
A free-to-play mobile app where users play quick, chance-based games, build win streaks, and compete on weekly leaderboards for real cash prizes. It's a fun, lighthearted consumer app — and a complete example of the kind of polished, server-backed product GoodAtSwift builds and operates.
Every game pays its top three players each week — $50, $20 and $5 across Coin Toss, Rock-Paper-Scissors and Hi-Lo, so nine people win something every week. Free to play, with no purchase necessary to enter or win.
Visit luckroll.app ↗
A free iPhone and iPad app for planning a day with friends. Pick a date, add ideas with times and places, and Friends Day builds a custom schedule card you send straight into Messages — everyone sees the plan, who's coming, and what changed.
It is built to stay clean and quick: a day plan comes together in about 30 seconds, and everyone you send the card to can take it in at a glance and RSVP. Built end to end by GoodAtSwift — SwiftUI on iPhone and iPad, a Firebase backend that renders every card server-side, and the full App Store launch.
View on the App Store ↗GoodAtSwift isn't built around a single app. We're continually exploring and developing new consumer apps and digital tools under the GoodAtSwift umbrella.
Original mobile apps with the same focus on polish, simplicity, and reliability.
Supporting websites, backend systems, and lightweight web experiences.
Turning others' product ideas into shipped, production-ready applications.
If you're building an app or want to partner on a product, we'd like to hear about it.